Different approach for play testers + New SFX


----------v------------Play testing-----------v----------

Hello I'd like to thank everyone who played the Prologue so far! 

I want to have a different approach to letting people play test the development builds. When I first uploaded the game, I thought it would be a good idea to have the development builds be only for supporters. There where a couple reasons I did this:

- To see if we could be funded by donations. 

- To reduce spoilers in our story as we developed.

- To simply have some sort of supporter tier for this game, if they donated, they would get a steam key on release (Since steam would be the target platform to release the polished game on).

But I changed my mind, and I rather just have the development builds be open to everyone. I think this is how I could get the most feedback, if I want the game polished for steam. 

As for reducing spoilers, I'm sure you guys are capable of choosing to spoil your self or not!

For those few who did donate (Thanks!), they will still get their steam key.

----------v-------------New SFX-------------v----------

We have added in some new SFX

- Inventory Open/Close

- Main Menu UI sounds, including a special sound for hitting 'Play'

- 'Next', 'Continue' button sounds while reading the main screen overlay narrative

- Added Jack sounds for "heehaw", "Talking" for his dialogue (We used a real Cello for him!), and breathing. He can finally breath!

There's also an issue we need to address, the web player build has a lot of latency in the audio as well as general lag. This game was not designed nor optimized for the web player, we have this here for quick engagement only. I suggest downloading the game, if you really want to have its full impact!

- David

Files

Tales of Tolán - All Tangled Up: Prologue 79 MB
3 days ago
Unpolished Development Build, For play testing all current levels. 114 MB
3 days ago

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